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'Klei Xcommunicates Word Of Incognita's Paid Alpha'.
^ Grayson, Nathan (September 11, 2013). 'Don't Starve Dev On Its 'Espionage XCOM' Incognita'. 'Klei's Incognita offers 'turn-based tactical espionage ''. ^ a b Donlan, Christian (August 20, 2014). 'Klei's turn-based tactical espionage game becomes Invisible, Inc'.
^ a b Maiberg, Emanuel (January 18, 2014). 'Invisible, Inc trailer reveals that Klei's turn-based tactical espionage game is no longer Incognita'. 'Don't Starve Dev's Espionage Game Incognita Becomes Invisible, Inc'. ^ a b c Pereira, Chris (January 16, 2014). Aggregating review website Metacritic gave the PC version of the game 82/100 based on 45 reviews. The objective of the mission depends on the facility type being infiltrated, usually requiring the player to retrieve a specific item from a secure location and escape, stealing as much money and equipment as possible along the way. Certain stations can let the player purchase upgrades or equipment for the agents to help in the mission, using collected in-game money. Once the player has completed their turn, any enemy forces move, and in most locations an alarm level is raised with higher alarm levels, new security forces and threats will arrive, making the mission more difficult. Additionally, the player may need to collect power to be able to use 'Incognita', the hacking interface that allows them to disable alarms and security cameras or remove locks on safes. Each agent under the player's control has a limited number of action points each turn that allow them to move, open/close doors, take out guards silently, or perform other covert tasks.
Missions are played out in a turn-based manner.